Archive for the 'games' Category

08
Jan
17

Alice’s Nightmare in Wonderland

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Alice’s Nightmare in Wonderland by Jonathan Green.

Illustrated by Kev Crossley.

Initially funded via Kickstarter, and available as hardback, paperback or clothbound.

Published by Snowbooks (25 Nov. 2015).

ISBN: Paperback- 1909679593, Clothbound- 9781909679849

From the blurb:

Several years after the events of Alice’s Adventures in Wonderland and Through the Looking Glass, Alice finds herself back in Wonderland and called upon to save the world of playing cards and talking animals from the increasingly deranged Queen of Hearts. But all is not as it first appears in the fluctuating dream world and soon Alice is battling to save herself from the nightmare that is rapidly overtaking the realm. Have you ever wondered what would have happened if Alice hadn’t drunk from the bottle labelled ‘Drink Me’, or if she hadn’t joined the Hatter, the March Hare, and the Dormouse for tea? Well now you can find out. In Alice’s Nightmare in Wonderland, YOU decide which route Alice should take, which perils to risk, and which of Wonderland’s strange denizens to fight. But be warned – whether Alice succeeds in her quest or meets a dire end as the nightmare escalates will be down to the choices YOU make. Are you ready to go back down the rabbit-hole?

It’s a ‘choose your adventure’ type book, where your path is determined by your choices and by dice roll or card draw, so the story will vary depending on the route you take. Alice has five different attributes – Agility, Logic, Insanity, Combat and Endurance – which also influence the outcomes of various events. She also has two special abilities: Curiouser and Curiouser, and The Pen is Mightier Than The Sword: both alter the outcome of events in different ways.

I have both the limited edition clothbound and the paperback versions. The clothbound was available as a Kickstarter reward, and now sells for between £50 and £100.

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Available on Amazon in hardback, paperback and Kindle versions.

05
Jan
17

Advanced Dungeons & Dragons: Dungeonland

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Advanced Dungeons & Dragons: Fantasy Adventure Module EX1- Dungeonland by Gary Gygax. Interior art by Tim Truman, cover ?Jim Holloway?

Publisher: TSR Hobbies Inc. (1983). 32-page booklet with an outer folder.

ISBN-10: 0935696504

Extension module based on Alice’s Adventures in Wonderland: to be run within an ongoing adventure.

After falling down an Endless Shaft, adventurers find themselves in The Long Hall containing The Pool of Tears and the entrance to The Tiny Garden. Then there is The Wood of Trees and Giant Fungi, The Wilds of Dungeonland and The Palace. During explorations, adventurers meet versions of Lewis Carroll’s Wonderland characters including a Mock Dragon Turtle, a Smilodon Cat, a dwarven Duchess, a demented arch-mage who takes the form of a rabbit and a very Mad Hatter.

This adventure goes along with The Land Beyond the Magic Mirror, which is based on Alice Through the Looking Glass. Bizarrely, the illustrations on the covers of each seem to be from the other scenario.

Available on Amazon.

17
Feb
16

The Land Beyond the Magic Mirror: Advanced Dungeons and Dragons

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The Land Beyond the Magic Mirror: Advanced Dungeons and Dragons Fantasy Adventure Module by E. Gary Gygax.

Publisher: TSR Hobbies Inc. (1983). 32-page booklet with an outer folder.

In this D&D module, the players can meet the Jabberwock, JubJub bird, Bandersnatch, and the Walrus and the Carpenter, and get involved in a giant game of chess. The White Knight becomes an iron golem riding an iron horse, and Tweedledee and Tweedledum are renamed T. Deeous and T. Diumm.

Available on Amazon: The Land Beyond the Magic Mirror: Advanced Dungeons and Dragons, Fantasy Adventure Module – EX2, Adventure Module for Character Levels 9-12

 

08
Jul
14

Wonderland No More

TAG30017_thumbWonderland No More by Kevin L. Anderson, Lansing D. Tryon and Jordan Peacock.

Softback, with B&W text & colour cover. Published by Triple Ace Games.

Publisher’s details:

WE’RE ALL MAD HERE!

In 1865, Lewis Carroll introduced the world to the delightful nonsense of Alice’s Adventures in Wonderland, and followed up with Through the Looking Glass, and What Alice Found There in 1871. These tales present us with a world of whimsy and absurdity, and maybe just the tiniest hint of danger and adventure.

But what if there really was an Alice who visited Wonderland and what if it didn’t vanish as soon as she left? What if Wonderland’s childlike charm tarnished just a bit with the years, and it warped under the weight of its own nonsense? Maybe it’s all just a dream—or a nightmare—but it’s all very real for anyone trapped within.

Wonderland No More provides a setting for adventures within a realm of fantasy and the unexpected, a madcap ride that bounces between humor and horror. Here, when the Queen of Hearts cries, “Off with their heads!” it usually happens!

Take on the roles of wooden Chessmen, two-dimensional Cards, talking Animals, mobile Plants, Tweedle, or even the occasional Human. Knights quest for blessed artifacts of Alice, Little Girls master the deadly Queen’s Croquet, Haberdashers have a few tricks under their caps, and Gourmancers create magical foods and drinks (helpfully labeled “Eat Me” or “Drink Me” for those who can’t figure it out on their own).

Lighthearted or sinister, it’s all what you make of it in Wonderland—because we’re all mad here.

Contained in this book:Six playable races, including Animals, Cards and Chessmen.

* Over 40 new Edges and Hindrances explore the new character options the world of Wondrland.
* Three Arcane Backrounds – holy priests who worship Alice or the Spirit of Conflict, Gourmancers who cook their powers into dishes and Haberdashers wielders of hat themed magics.
* Detailed setting rules covering the science of Wonderland, its relation to our world, and more.
* A fully detailed campaign.
* Over twenty Savage Tales.
* Side Quests and Other Diversions – suggestions for further adventures along various themes.
* Full stats for dozens of allies, opponents and creatures the heroes will encounter on their journies.

Triple Ace Games presents Wonderland No More for the award winning Savage Worlds RPG – adventure in Alice’s world!

Some of the character types:

Bounty Hunter: Since the Queen of Hearts began taxing her subjects, jobs abound for those who want to hunt their kin for
money. Tax evaders disappear or become outlaws, and need to be tracked down.
Common Folk: “From small acorns mighty oaks grow,” so says an old proverb, and it is nowhere truer than with the common folk of Wonderland. By circumstance or happenstance, many a common villager has been thrust upon the path of adventure.
Explorer: These folk are no longer content to stay in their known and safe area, following the urge to wander and see what is over the horizon.
Guard: There is always a use for a guard, including warding the royal presence, ensuring that a tax collector remains unmolested, or fighting a
war with a rival.
Gourmancer: A few of those who study the culinary art of preparing magical dishes choose to travel the realms to sell their recipes to those who have immediate use for them, to cure an ill or right a wrong. These wandering Gourmancers often stumble into adventure whether they seek it out or not.
Haberdasher: Sometimes people ask for the strangest things on their hats! Whilst seeking the perfect jubjub feather, other adventures may intervene.

See more here.

Sometimes pops up on Amazon. Mine was a birthday present- Thanks Roz & Simon!

 

20
Jun
13

Tea Time

IMG_0409Tea Time card game.

Published by Gigamic.

Consists of two sealed packs of square double-sided cards in a rather splendid tin.
You can see it unpacked, and hear it explained, here.

According to the publishers:

Who will you invite to tea? The tea is brewing and the table is set. Everything is ready for tea. But are you still in the real world, or have you passed through the looking glass? Take turns to choose one, two or three Character cards and invite them to tea. Watch out: the two worlds cannot co-exist because opposite profiles cancel each other out. Keep your feet firmly on the ground. The winner is not the one with the most guests, but the one who chooses them wisely! Tea Time is a logical and imaginative game with a delightful air of mystery.

Bought for me by my generous ex-boyfriend, but we are yet to have a game… I’m not sure if I want to unwrap the cards!

Available on Amazon: Tea Time




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